🛡️Gaming Stats

Each character in Outlanders will grow with stats, and how well your character performs is dependent on what stats they have. There will be 6 primary stats to consider when building your character.

Strength (STR)

This stat affects the physical power, or "melee", of the character. This allows the character to deal greater damage to other entities. Characters with a great amount of STR can deal even more damage than players that have weapons equipped. The STR value is also multiplied by the Weapon ATK value for an even further damage increase.

When using "melee-type" weapons (Axes, Spears, Sword-Shield), every point of STR provides

Status ATK+1

When using "ranged-type" weapons (Bows), every 5 points of STR provides

Status ATK+1

Every point of STR also provides

Weight Limit

Agility (AGI)

This stat affects the speed of the character in many domains. Every point of AGI provides the following:

When using "ranged-type", every point of AGI provides

Status ATK+1

When using "Daggers", every point of AGI provides

Status ATK+1

Every point of AGI provides

An increase in movement speed

Vitality (VIT)

This stat affects the endurance, HP, and restorative power of a character, allowing it to last longer against monsters and to regain more life with healing items such as potions.

Every point of VIT provides

Max HP+1%

Healing Items effectiveness +2% (HP)

Resistance vs. Stun - decrease chance of being inflicted, decrease duration

Every 2 points of VIT provide

Block +0.25%

Every 5 points of VIT provide

Magic resistance +1

HP Recovery rate +1

Every 200 of Max HP provides 1 more HP regenerated during natural HP Recovery

Intelligence (INT)

This stat affects the mental power of the character, allowing the character to deal greater magic damage.

Every point of INT provides

Status Magic ATK +1.5

Magic Resistance +1

Max SP +1%

Healing Items effectiveness +1% (SP)

Decrease Cast Time (at half the effectiveness of DEX)

Every 2 points of INT provide

SP Recovery rate +1 (only if INT past 120)

Every 6 points of INT provide

SP Recovery rate +1

When INT reaches 120 or higher

SP Recovery rate +4 (going from 119 to 120 INT gives +5 regeneration)

Every 100 of Max SP provides 1 more SP regenerated during natural SP recovery.

Dexterity (DEX)

This stat affects the accuracy (HIT) of the character in many aspects, allowing it to land hits easier and several other things. It is also the primary stat for "ranged" physical power, and the primary stat for decreasing cast time.

When using "ranged-type" weapons such as Bows, Instruments and Whips, every point of DEX provides

Status ATK+1

Weapon ATK+0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental)

When using "melee-type" weapons such as Axes, Daggers, Spears, or Sword-Shield, every 5 points of DEX provide

Status ATK+1

Every point of DEX provides

Decrease Cast Time

Increase Attack Speed

Every 5 points of DEX provide

Magic ATK+1

Magic Resistance +1

Luck (LUK)

This stat affects the fortune of the character in some aspects, allowing it to deal Critical Hits more often, luckily dodging enemy attacks more often, and several other small bonuses.

Every point of LUK provides

Critical Hit Rate +0.3%

Resistance vs. Stun - slightly decrease chance of being inflicted, -0.01 seconds duration

Every 3 points of LUK provide

ATK+1

Magic ATK+1

Every 5 points of LUK provide

Flee rate+1

Critical Hit Shield +1%

Every 10 points of LUK provide

Increase Quantity of Items found +1

Substats

There are also secondary stats which are determined by the primary stats, along with gears and skills

ATK

Attack : the physical attack rating for both ranged and melee weapons. It is listed as A + B in the status window, where A represents the Status ATK and B represents the sum of Weapon ATK (base weapon damage and its base bonus from refinement) and Equip ATK (bonus damage from equipment and buffs).

Magic ATK

Magic Attack : The magic attack rating. It is listed as A + B in the Status Window, where A represents the Status Magic ATK and B represents the Weapon Magic ATK (equipped weapon and its refinement rate) and Equip Magic ATK (equipment and buffs). The Status Window does not show the total Magic ATK used for the damage calculation.

Magic Resistance

Magic Resistance : the defense rating against magic damage

CRIT

Critical Hit Rate : The Critical Hit rating, which increases damage by 40%. Offensive skills do not take CRIT into account except for a few incidents.

HP

Hit Points or Health Points. HP is how many life points the character has or the amount of damage the character can sustain before dying. Max HP is mainly derived from the class of the character, VIT, and any equipment that may affect HP.

SP

Spell Points, Spell Power, or even Mana. It is how much mental points the character has for performing skills. Max SP is mainly derived from the class of the character, INT, and any equipment that may affect SP

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